method Socket.prototype.connect
Overload 1
#Socket.prototype.connect(port: number,address?: string,callback?: () => void,): voidAssociates the dgram.Socket to a remote address and port. Every
message sent by this handle is automatically sent to that destination. Also,
the socket will only receive messages from that remote peer.
Trying to call connect() on an already connected socket will result
in an ERR_SOCKET_DGRAM_IS_CONNECTED exception. If address is not
provided, '127.0.0.1' (for udp4 sockets) or '::1' (for udp6 sockets)
will be used by default. Once the connection is complete, a 'connect' event
is emitted and the optional callback function is called. In case of failure,
the callback is called or, failing this, an 'error' event is emitted.
Parameters #
Return Type #
void